关于怀旧服的暴击率计算

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作者: Hunter.P 发表于 2022-1-15 04:35:21
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本帖最后由 Hunter.P 于 2022-1-15 15:41 编辑

因为弄来了一个服务端源码 所以大概解析了一下

暴击率相关
物理有效致命 = 致命 - 物理致命一击抵抗
魔法有效致命 = 致命 - 魔法致命一击抵抗  
当有效致命为
0~440  每1点致命增加0.1%的暴击概率 (440致命=44%暴击概率)
441~600 每1点致命增加0.05%的暴击概率 (600致命=52%暴击概率)
600以上 每1一点致命增加0.02%的暴击概率 (3000致命=100%暴击概率)
因为600以上的致命很难堆上来 而且收益微乎其微 所以大家试了一下发现差不多50%的暴击概率 所以觉得暴击概率封顶50%? 我搜了几乎所有的代码并没有找到封顶暴击概率的逻辑 (倒是找到了 魔抗和盾防在PVP的情况下触发概率封顶50%的逻辑 但真没有看到暴击概率封顶的逻辑)

根据武器的暴击系数不同 (暴击系数=产生暴击时的伤害倍率)
短剑 2.3
长剑 2.2
战斗锤 2.0
大剑 1.8
枪 1.8
弓 1.7
法杖 1.7
法书 1.5
宝珠 1.5


使用物理系武器发动魔法攻击是 暴击系数为1.5


如果对方之致命一击防御,则每1点致命一击防御减少受到的暴击伤害0.1%(100点致命一击防御=减少10%受到的暴击伤害)


总结下来  
PVP  尽量保证在常驻BUFF的情况下 致命堆到 650~700的致命后 打攻击力魔石
PVE  尽量保证在常驻BUFF的情况下 致命堆到 600的致命后 打攻击力魔石


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九九。 发表于 2022-1-15 14:27:19 |显示全部楼层
好的宝贝~
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zolinxu 发表于 2022-1-16 02:54:55 来自手机 |显示全部楼层
之前都是测的  没有这么准确的数据
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zestspring 发表于 2022-1-16 16:46:31 来自手机 |显示全部楼层
和美服大佬拆包数据不一样呢 不知道哪个是对的
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zestspring 发表于 2022-1-17 11:30:16 来自手机 |显示全部楼层
This is false info and everyone seems to think this for some reason, but they're getting their info mixed up. Please stop spreading it.

There IS a hard cap on crit, and that hard cap is 50%. Originally in aion 1.5 retail release, there was no crit cap. There was a softcap at 440 (44%)  where all further crit was halved, and then at 500 (47%) quartered, such that you needed 620 crit to truly reach 50% crit chance. It just wasn't really viable to use 1/4 potency  manastones, so people mostly stopped at 440 or 500, with only a few players opting to just stack full crit. That was all scrapped when they introduced strike resist. Once strike resist was added, the softcaps were deleted. Aion Classic runs off the 2.7 client and has those crit and strike resist changes already implimented.

If you want hard proof, boot up ARM or MYaion  and whack a dummy  with exactly 500 crit for a half hour and you'll come back to see 50% with 1% margin of error, rather than the 47% the old system would have resulted in. AT the very least you'll see that your claim of "needing 50 crit for 1% after 440" is extremely wrong, as that would show up as 45%, which it won't.

For PVE, just get to 500 crit. The best bet is to get to 450-455. Use calydon meat dumplings / ginseng pickles as your food buff for 50 more crit, or a chanter's crit mantra for 45 more crit, to reach the 500 cap. Beyond that you can just socket attack.

For PVP, a full +10 armor set will grant 130 strike resist. For the super pvpers in 30e that can cheaply +15 their sets right now, they'll have 195 strike resist. You can get SR from accessories, but not from pvp accessories, so nobody will have more than 195 SR, with 2 exceptions: People who buy radiant ops / blood crusade wings that give 15 more, and people who are super tryharding using strike resist scrolls for +30, but you really aren't likely to encounter those.

If you only have 1 set you use for both PVE and PVP, 490 crit + greater scroll  + food gets you 630 for 50% in pvp and 49% in pve using attack food instead and no scroll. If you have 2 sets, keep your pve set at 450 unbuffed and your pvp set at like 560 unbuffed to reach the 500 and 700 you need after buffs with each set.


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zestspring 发表于 2022-1-17 11:31:27 来自手机 |显示全部楼层
看美服大佬的解释 说是1.5是这样 但是加入致命抵抗后就改了。
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Hunter.P : 可能他是对的
2022-1-18 20:48 回复
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xth88312 发表于 2022-1-18 13:52:44 |显示全部楼层
感觉PVE600好像差点意思,我之前暴击裸状态是630,后来换了个耳环,变成600,打同一FB怪(天本,魔本)的时候,明显感觉暴击率变低了,也不知道是不是心理作用
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clj12081103 发表于 昨天 16:27 |显示全部楼层
这都是干货啊
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